- 1 rendered image at 1280 x 720 resolution - JPG
- Maya scene
- Textures
Details:
- make a floor plane and use color and bump maps to texture it
- Apple should have procedural color and specular maps
- Use layered texture with ramp, fractal and cloud textures for the material's color
- Change blend mode to multiply for each layer except the bottom
- Reduce alpha of each until balanced
- Feel free to connect either the cloud or fractal to the specular color of the material.
- Book should have bitmap color and bump maps
- book should have a logo and leather or fabric material
- Cup should have color map
- cup should have logo, name and some dirt/grime painted on
- Render scene with three-point lighting and raytraced shadows
- Key light = warm directional light, which casts raytraced shadows, high intensity
- Fill light = cool point light, no shadows, lower intensity
- Rim light = spot light
- ray traced shadows can be activated in the Maya Software section of the render settings.
- open your rendered image in photoshop and look at the histogram to view light/dark balance
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