Friday, July 19, 2013

Project 1 details

To submit:

  • 1 rendered image at 1280 x 720 resolution - JPG
  • Maya scene
  • Textures

Details:
  • make a floor plane and use color and bump maps to texture it
  • Apple should have procedural color and specular maps
    • Use layered texture with ramp, fractal and cloud textures for the material's color
    • Change blend mode to multiply for each layer except the bottom
    • Reduce alpha of each until balanced
    • Feel free to connect either the cloud or fractal to the specular color of the material.
  • Book should have bitmap color and bump maps
    • book should have a logo and leather or fabric material
  • Cup should have color map
    • cup should have logo, name and some dirt/grime painted on
  • Render scene with three-point lighting and raytraced shadows
    • Key light = warm directional light, which casts raytraced shadows, high intensity
    • Fill light = cool point light, no shadows, lower intensity
    • Rim light = spot light
    • ray traced shadows can be activated in the Maya Software section of the render settings.
    • open your rendered image in photoshop and look at the histogram to view light/dark balance

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