- You can paint on 3d objects in Maya and Phototshop
- Use a variety of brush shapes
- Use a variety of opacities
- Sample from existing textures with the clone and pattern stamp tools
- Blend layers on top of each other
- Paint texture guides in advance in Maya
- Use a wacom tablet
- Use photoshop brush textures
- Use crazy bump to generate normal and spec maps
- Use high quality rendering and lighting in Maya to see normal and spec.
Workflow
- Layout UV's
- Paint base colors in 3d (optional)
- Perform UV snapshot and/or establish photoshop network
- bring snapshot into Illustrator for vector work
- add new layers in photoshop, begin painting base texture patterns using guides
- add new layers in photoshop, sample and clone from source material
- blend layers together using blend modes and opacity changes
- save PSD, update network in Maya
- Correct texture seams using Maya or Photoshop 3d paint
- use final color map to generate spec and normal maps using crazy bump.
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